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- T H E " O F F I C I A L "
- *-S-*-*-P-*-*-I-*-*-S-*-*-P-*-*-O-*-*-P-*-*-D-*
- F A Q
- Pre-Release v1.0
- Written by: Seth Cohn (seth@alchemy.tn.cornell.edu)
- Apologies to (among others): Hank Leukart
- "The second EVER FAQ release BEFORE the game release!"
- "SPISPOPD, where the sanest place to be is the pumpkin patch 'round back..."
-
- "SPISPOPD will be to Doom what Doom was to Pong."
- -- an anonymous representative from ego.
- -----------------------------------------------------------------
-
- ----------
- DISCLAIMER
- ----------
-
- This FAQ is to aid in informing the public about the upcoming
- game: SPISPOPD, by ego Software. In no way should this promote your
- killing yourself, eating pumpkin pie, or squashing squash in any other
- fashion. Additionally, Seth Cohn claims NO responsibility regarding ANY
- illegal activity concerning this FAQ, or indirectly related to this FAQ.
- The information contained in this FAQ only reflects ego Software indirectly,
- and questioning ego Software regarding any information in this FAQ is
- not recommended.
-
- ---------------------
- TRADEMARK INFORMATION
- ---------------------
-
- All specific names included herein are trademarks and are so
- acknowledged: ego Software, SPISPOPD, Id Software, Doom, Apogee, Wolfenstein
- 3-D, Creative Labs, Waveblaster, SoundBlaster, Gravis, Gravis UltraSound
- (GUS), Gravis Gamepad, Forte, Roland, Roland Sound Canvas, Pro Audio Spectrum,
- IBM, Microsoft, MS-DOS, Logitech, Cyberman, Atari, Jaguar, Spam, Spam, Spam,
- Spam, Spam, Spam, Spam, Spam, Spam, Spam, Spam, Spam, Spam, Spam, Eggs, and
- Spam.
- Any trademarks not mentioned here are still hypothetically
- acknowledged.
-
- ----------------
- COPYRIGHT NOTICE
- ----------------
-
- This article is Copyright 1993 by Seth Cohn. All rights reserved.
- You are granted the following rights:
-
- I. To make copies of this work in original form, so long as
- (a) the copies are exact and complete;
- (b) the copies include the copyright notice and these paragraphs
- in their entirety;
- (c) the copies give obvious credit to the author, Seth Cohn;
- (d) the copies are in electronic form.
- (e) Seth recieves big $$$$$
- II. To distribute this work, or copies made under the provisions
- above, so long as
- (a) this is the original work and not a derivative form;
- (b) you do not charge a fee for copying or for distribution;
- (c) you ensure that the distributed form includes the copyright
- notice, this paragraph, the disclaimer of warranty in
- their entirety and credit to the author;
- (d) the distributed form is not in an electronic magazine or
- within computer software (prior explicit permission maybe
- obtained from Seth Cohn);
- (e) the distributed form is the NEWEST version of the article;
- (f) the distributed form is electronic.
- (g) Seth recieves big $$$$$
-
- You may not distribute this work by any non-electronic media,
- including but not limited to books, newsletters, magazines, manuals,
- catalogs, and speech. You may not distribute this work in
- electronic magazines, or within computer software without prior written
- explicit permission. These rights are temporary and revocable upon
- written, oral, or other notice by Seth Cohn. This copyright notice shall be
- governed by the laws of the state of Insanity.
- If you would like additional rights beyond those granted above,
- write to the author at "seth@alchemy.tn.cornell.edu" on the Internet.
-
- ---------
- CONTENTS:
- ---------
-
- [1] Introduction
- [1-1] About the "Official" SPISPOPD FAQ
- [1-2] Getting the "Official" SPISPOPD FAQ
- [1-3] Adding to the FAQ
- [1-4] Acknowledgments
- [1-5] Accurate Information and Game Feature Removal
- [2] What is SPISPOPD?
- [3] Who is creating SPISPOPD?
- [4] When is the release date of SPISPOPD?
- [5] Where can I get SPISPOPD and related software?
- [5-1] Where can I get SPISPOPD?
- [5-2] Where can I get SPISPOPD hints?
- [5-3] Where can I get SPISPOPD screen shots?
- [5-4] Where can I get a working demo of SPISPOPD?
- [6] SPISPOPD Marketing
- [6-1] How will SPISPOPD be marketed?
- [6-2] How much will SPISPOPD cost?
- [7] What will I need to run SPISPOPD?
- [7-1] What is REQUIRED to run SPISPOPD?
- [7-2] What soundcards will SPISPOPD support?
- [7-2-1] Will SPISPOPD support the Gravis UltraSound?
- [7-3] What game controllers will SPISPOPD support?
- [7-3-1] Will SPISPOPD support the Logitech Cyberman?
- [8] What makes SPISPOPD different from Wolfenstein 3-D or Doom?
- [9] How will multi player action work in SPISPOPD?
- [9-1] What will the multi-player gameplay be like?
- [9-1-1] How will players communicate?
- [9-1-2] Can players exchange supplies?
- [9-1-3] What happens when a player dies?
- [9-2] What exactly is "DeathMatch" mode?
- [9-3] How will SPISPOPD work with networks?
- [9-4] How will SPISPOPD work with modems?
- [9-5] Can I play SPISPOPD over the Internet?
- [10] What will SPISPOPD's music be like?
- [11] How can I contact ego Software?
- [12] Hints and Cheats
- [13] Conclusion
- [14] Revision History
-
- ---------
- -FAQS-
- ---------
-
- [1] Introduction
- [1-1] About the "Official" SPISPOPD FAQ
-
- This is it.
-
- [1-2] Getting the "Official" SPISPOPD FAQ
-
- You got it.
-
- [1-3] Adding to the FAQ
-
- Mail me at seth@alchemy.tn.cornell.edu with addtions
-
- [1-4] Acknowledgments
-
- Thanks to:
- benrg@uclink.berkeley.edu (Ben Aaron Rudiak-Gould)
- greanias@uxa.cso.uiuc.edu (Robert J. Greanias)
- jiml@up.edu (Jim Little)
- dkennett@malibu.sfu.ca (Daniel Kennett)
- jepler@herbie.unl.edu (Jeff Epler)
- btran@ohgpu.hydro.on.ca (Bill Tran)
- ccl42409@uxa.cso.uiuc.edu (Charles C. Lembke)
- 3ke6pollmann@vms.csd.mu.edu (Mike Pollmann)
- dpapp@gsb011.cs.ualberta.ca (Papp Denis Richard)
- vhold@netcom.com (Marty Price)
- blask@gpx01.d39.lilly.com
- etxfln@eoh1c05 (Fredric Lonngren)
- jmiller@terra.colostate.edu (Jeff Miller)
- leeuwen@rullf2.LeidenUniv.nl (Reinoud van Leeuwen)
- hutha@vms.csd.mu.edu
- jas13@po.CWRU.Edu (James A. Schulak)
- ebingha@eis.calstate.edu (Eli S Bingham)
- jwcumm@cs.wm.edu (John W. Cummings)
- n9146070@honeydew.cc.wwu.edu (Jacob C Kesinger)
- dixon@csc.mc.edu (Joseph Dixon)
- null@diku.dk (Niels Ull Jacobsen)
- ak75@konichiwa.cc.columbia.edu (Arbi Khodadadi)
- msa0136@msbg.ge.med.com (Steve Clemetson)
- jeremy.reimer@iflex.wimsey.com
- cjc7@bonjour.cc.columbia.edu (Cheng-Jih Chen)
- spock@okway.okstate.edu (Commander Spock)
- msa0136@msbg.ge.med.com (Steve Clemetson)
- diane@micom.com (Diane Winters)
- ad904@Freenet.carleton.ca (William Lachance)
- bergius@karhu.Helsinki.FI (K H Petteri Bergius)
- dkrowlan@vela.acs.oakland.edu (dkrowlan)
- sh666@selway.umt.edu (Scott Hensley)
- ibarnett@gpu.utcc.utoronto.ca (Ian Barnett)
- shanks@saifr00.ateng.az.honeywell.com (Mark Shanks)
- tbc4@bonjour.cc.columbia.edu (Tae-hyun B. Chung)
- tozz@cup.hp.com (Bob Tausworthe)
- robj@netcom.com (Rob Jellinghaus)
- "Adam K. Rixey" <ar2w+@andrew.cmu.edu>
-
- and especially (for not suing me ;)
- Jay Wilbur <jayw@idcube.idsoftware.com>
-
-
- [1-5] Accurate Information
-
- Accurate? Heheheh. Right.
-
-
- [2] What is SPISPOPD?
-
- It stands for Smashing Pumpkins into Small Piles of Putrid Debris
-
- Features include:
-
- 16.7 million color palette on a 256k vga card using palette translation
- Full surround sound using THX technology with native GUS, Soundblaster,
- and speaker sound.
- 3 player support over null modem or standard modem (300 baud to 28.8k)
- Intelligent computer players using Turing AI logic
- Moving walls, ceiling and chair you sit in (chair not included but plans are)
- Gravis Gamepad support (Using 2 gamepads for 2 player action!)
- God mode is real neat: All game factors including gravity can be changed!
-
-
- [3] Who is creating SPISPOPD?
-
- ego Software.
-
- In fact, ego has stated that it will self-publish its
- subsequent games, including _Garroting Innocent Gourds Artistically Near
- The Illinois Capitol After Critically Reviewing Orwellian Novels Yesterday
- Morning_ and the rumored _UG_.)
-
-
- "SPISPOPD is not made by Apogee, and it's not made by Id. It is made by Ego,
- the software company for the future. I wish you people would get it through
- your thick heads that Apogee and Id have nothing to do with it. We here at
- Ego are the only true software gods."
-
- Joe Special, Ego Mouthpiece
-
- [4] When is the release date of SPISPOPD?
-
- Feb. 29th 1994
-
- SPISPOPD is gonna be released Feb 29! I just got email about it and
- basically, the unfortunate setback was solved (the proper application of
- a flame thrower can work wonders...) and things are back on track again!
-
- (Arbi Khodadadi) writes:
- As one of the posts in this group stated, SPISPOD is being delayed till
- Dec 30 1994. I'm sorry to say I have confirmed this. Yesterday I got E-mail
- from one of the developers and it went like this:
- >:>As you know, the most revolutionary aspect of SPSPOPD is its extensive use
- >:>of digitized actors. As you surly know, we decided to go all out and hire
- >:>Jean Claud Van Damme for the digitized scenes. Well, we were shooting one
- >:>of the scenes for the infamous Level 42 Pumpkin stage. It seems Jean Claud
- >:>kicked one of the stunt pumpkins really hard, and it went blind in the
- >:>right eye. Now it's suing him for damages. The lengthy litigation is what
- >:>is interferring with our finishing the game.
-
-
- As I've already pointed out, THIS Rumor is untrue. Arbi,
- your mail must be slow, since yesterday I got email stating
- that the proper application of a flame thrower has put the
- game back on track. What I didn't say - and since you've given away
- details, I will too.. DO you really think that any company who could
- think of a game like SPISPOPD would really let a little ole suing pumpkin
- stop them? NAH! They had the flame thrower around, and decided that it's
- Pumpkin Cooking Time! Course, Jean Claude was hurt, but hey, they'd
- already finished 90% of his scenes....
-
-
- [5] Where can I get SPISPOPD and related software?
-
- [5-1] Where can I get SPISPOPD?
-
- Betas are floating around all over.
- Look for file: SPISPOPD.ARJ, SPISPOPD.A01, SPISPOPD.A02, SPISPOPD.A03
- each is 1.44 megs.
-
- The beta crashes on anything less then a double CPU 486 running Windows 4
- and 32meg ram for right now, since it's using a lot of overhead and buggy
- code.
-
- ego has admitted that the current beta is buggy, but since they want as much
- good PR as possible, they will allow people to grab this for the next 2 days
- only. After that, the beta is illegal. Grab it now!
- I understand that Compu$erve has even made it a half price download for the
- next 2 days.
-
-
-
- [5-2] Where can I get SPISPOPD hints?
-
- Right Here. Section 12.
-
- [5-3] Where can I get SPISPOPD screen shots?
-
- Sorry, anyone who has taken screen shots ends up blind. They also for some
- reason grow hair on their palms.
-
- [5-4] Where can I get a working demo of SPISPOPD?
-
- NO demo. Sorry. Beta only. VHS on demand.
-
- [6] SPISPOPD Marketing
-
- [6-1] How will SPISPOPD be marketed?
-
- Using Capitalism. Communism is dead. Duh.
-
- [6-2] How much will SPISPOPD cost?
-
- For $66.66, you will receive the entire 112,749 levels,
- a pumpkin aroma scratch 'n sniff booklet, holographic
- manual, and a large packet of "Big Max" pumpkin seeds.
-
- Send your money immediately, and receive a surprise!
-
- [7] What will I need to run SPISPOPD?
-
- [7-1] What is REQUIRED to run SPISPOPD?
-
- It is the butt kicking-est game ever invented, runs on any machine
- (from a C64 through a Cray 2) and allows an infinite number of simultaneous
- players.
-
- With it's open architecture and infinitely flexible I/O,
- ANYONE can play SPISPOPD, from the HP-41 owner to those
- tapping into the awesome power of Cheyenne Mountain's
- system.
-
- "Course, that's the TI-85 calculator port, so I can't comment on anything
- else (but I hear the abacus version is way cool)." - Beta tester
-
- Final PC specs call for it to run on a 8086 with at least 10 meg harddrive
- and EGA graphics.
-
- You need a joystick to play it, and it is a big plus if you have a good
- sound card, because the sound track is AWESOME!
-
- [7-2] What soundcards will SPISPOPD support?
-
- Anything that hooks up to a speaker!
-
- [7-2-1] Will SPISPOPD support the Gravis UltraSound?
-
- Sure!
-
- [7-3] What game controllers will SPISPOPD support?
-
- Joystick, mouse, gamepad, and anything else they can find to play with.
-
- [7-3-1] Will SPISPOPD support the Logitech Cyberman?
-
- Yes, and ego is already taking that to the next level. Logitech's new
- Man will hopefully be released about the same time as SPISPOPD. Using
- complicated cloning technology, you are able to have, in your very own
- home, a real live human being that connects to any standard mouse port.
- SPISPOPD will send signals to your Man, instructing him to pummel in the
- very part of your body that your computerized counterpart takes damage.
- You can customize the Man to perfectly fit your own pain threshold, so
- he may just nudge you gently or he can even be set to kill you should
- you lose the game. Given the open nature of both SPISPOPD and Man,
- expect several add-ons, such as weapons you can attach to the Man that
- he will use against you, and perhaps even multiple Men connected to the
- same port to attack you from all directions. Rumours are that
- Logitech's genetic engineering department is planning on creating
- hell-hounds, demons, robots, and other nasties to better match varius
- gaming implementations.
-
-
- [8] What makes SPISPOPD different from Wolfenstein 3-D or Doom?
-
- It will feature an open ended architecture, so that
- users can modify the ray-traced animation to look like polygon filled
- graphics.
-
- "I heard that instead of having actual ray-traced pumpkins, they're going to
- rewrite the engine to use polygons due to size considerations (and besides,
- life-like ray-traced pumpkins would add nothing to the game)" - Beta Tester
-
-
- The pumpkins look real, even when exploded
- The dogs seems to move like real dogs
- The room with the snake is WAY harder then any old Wolf3D one.
- The Weaponry is pretty neat, especially the megawatt laser.
-
- "The dogs don't really move at all. They are on invisible 4-way tracks
- that move the static dogs.
- Due to memory considerations, it is now a kilowatt laser.
- Sorry. Pumpkins now just ooze down into a gooey, puddled mess." Beta Tester
-
- "The realistic weather mode is amazing. My doctor says it's only a mild case
- of frostbite. I should be back at it in a couple days." - Beta Tester
-
-
- "I heard that the REEEALLLLYYY cooooool guys at ego put in female characters
- not so long ago. However they are still being criticized due to the fact
- that there aren't characters that represent every single racial/religeous
- group. In addition, ego has been slamed by a feminist group because the
- female character's body is too "perfect" " - Beta tester
-
- ">Pumpkin carving with chainsaw: out. Apparently it took just too much
- > rendering to allow incidental carving
- > marks to appear on pumpkins.
- It's BACK! They figured out that Pumpkins can be modelled using 1/3 less
- data by using fractals. So it's BACK!
- >
- >pumpkin shell jail: OUT! That's right. It was one of the best features too!
- > You will no longer be able to lock your
- > player-friends in a pumpkin shell and keep them
- > very well. (Oh well).
- Still out, but my source says that the public outcry might make a
- difference. So if you want Shell Jail, email anyone who you think
- has some say!
- >
- >Capture the Pumpkin: OUT! It was decided that this could be done by one
- > of the many whizzbang programmers out there as
- > an SPISPOPD add-on.
- True, but I hear that this will be an open system, so adding it back is
- almost trivial. So will getting 20 players at once over the net via
- STMP... " - Beta Tester
-
-
- 16.7 million shades means the best oranges are all there!
-
- "I used to like the awesome speech done by Patrick Stewart as
- the evil exploding pumpkin boss on level 42. "Aiiiiiiii!" Wow. But
- as I understand it, they decided to pull the speech out in gamma
- version. Not only that, they are going to sell Speech Pack separately
- for $12.99. Ugh. Time to write a hate letter." - Beta tester
-
- "Of course, the best part about SPISPOPD is its open nature. Everyone on
- the Net has participated equally in writing the code, composing the music,
- and drawing the graphics. Anyone can add any feature at will. And the
- general public knows as much about the specs and file formats as ego does."
-
- "Just a thought, but considering the open nature of the game, SPISPOPD
- will give a new meaning to the term 'pumpkin patch'" - Beta tester
-
-
- "I love it! Why? Because other games, like XWing, Wolf3D, DOT, etc., can be
- used as addon modules, giving you lots of great new levels to explore and
- pumpkins to terminate.
- I also like that guy in the pumpkin patch who keeps drooling on his foot."
-
- "To make the game virtual reality, it will come with these
- easy-to-use tools and instructions for playing the
- game in VIRTUAL REALITY. Basically you've got to buy a CyberMan 2000
- (less than $2000 dont worry), take your monitor and strap it on to
- your face. Just like being there! Though if you don't use it properly you
- may fall to the ground." - Beta tester
-
-
- "It uses a _new_ form of fractal compressed
- computing to speed up processor time so it can perform Real-time
- molecular level ray-tracing for all objects." Beta Tester
-
- "I've heard that it will have gourand shading for all objects, as
- well as support for two cyberman units to operate simultaneously.
- Also, I'd like to see an OS/2 specific version - I feel this would only
- increase playability, especially on the CD-ROM version.
- Finally, as far as add-on modules go, you can import your cities from
- SimCity 2000, your Hero from Champions, and your Mech from Mechwarrior II
- - see, support for SPISPOPD is what is delaying all the above titles,
- but they aren't admitting to it so as not to get hopes up TOO high."
-
- But this developer, who shall remain anonymous, went on to say:
- >
- >:>After rewriting the graphics engine four times over for size and speed, we
- >:>found some features unfeasible for ANY system. The most apparent is that
- >:>the game no longer supports photo cds. When you throw pumpkins into the
- >:>walls, they won't show photo cd pictures anymore.
-
- How is the plotline? Incredible! With SPISPOPD, you get great squash
- squashing action AND a plot worthy of a bestseller novel unto itself... Not
- to give anything away, but the hunchbacked pumpkin grower you meet after
- chapter 3 turns out to be more than meets the eye ;) (I talked to the design
- team, and they mentioned that the multiple plot threads grow exponentially as
- you play the game, and that the imbedded AI actually creates a plot as
- you play, depicting it on the screen for the player to experience!!! And at
- the final chapter all the plotlines get wrapped up in one awesome pumpkin'
- stomping finale!!!
-
- Official weapon's list for SPISPOPD:
-
- 1.) Hoe
- 2.) Shovel
- 3.) Chainsaw
- 4.) Cap gun
- 5.) BFH 9000
-
-
- [9] How will multi player action work in SPISPOPD?
-
- [9-1] What will the multi-player gameplay be like?
-
- [9-1-1] How will players communicate?
-
- Sign Language.
-
- [9-1-2] Can players exchange supplies?
-
- No. One man's meat is another man's poison.
-
- [9-1-3] What happens when a player dies?
-
- Well, if they have been a good player, they go to Valhalla. If not, the
- great pumpkin eats them.
-
- [9-2] What exactly is "DeathMatch" mode?
-
- I don't have any idea.
-
- [9-3] How will SPISPOPD work with networks?
-
- Well.
-
- [9-4] How will SPISPOPD work with modems?
-
- Well.
-
- [9-5] Can I play SPISPOPD over the Internet?
-
- Yes, but it's Buggy.
- There is a bug in the US Internet SPISPOD Server. When you are playing on
- this server you'll have to aim your lasergun slighltly LEFT of the mirror
- above the last monster (the one you'll meet when you wear the jet pack).
-
- The only way I finished it was to turn off the VR-helmet and use my
- intuition. (luckily I could already dream this level).
-
- May the force be with you! (wait until level 67, there you REALLY can't do
- without it!)
-
-
- [10] What will SPISPOPD's music be like?
-
- You will also be able to program the general midi support to be
- simple beeps and chirps from the PC speaker.
- As a side note, the promised Real-Life-Sound, for that extra "you are THERE"
- effect as pumpkin innards splatter your coveralls, was taken out because
- "it would be REALLY neat, but it's just not practical because, er, well,
- ummm, yknow.."
-
- [11] How can I contact ego Software?
-
- They hate email. Try posting, and I'm sure they send you an answer.
-
- [12] Hints
- Hint for good play: Run a clean system with Windows 4 running in real mode.
- Use a good set of speakers for sound, and wired up the chair as directed
- in the instruction. WAY cool!
-
- HEY!! Don't forget to mention the secret pumpkin level where
- it warps you from Level one (Entering the pumpkin patch) to level
- 1001 where you fight the evil Mr. Jack Pumpkin (provided
- you find the experimental XYZ-11235 Mega Gourd Crusher (and
- optional can opener))
-
- How do you get past the pumpkin demon at the end of level 3? I've tried
- using the grenade launcher, but with no effect. How can a pumpkin carry
- and use two chain guns, anyway?
- Use a match and light the fuse on the dynamite.
-
-
- Here is a hint, on the fourth level, when that horrible giant pumkin
- comes at you, dodge to left, head towards the stairs. The pumpkin
- should be following you by now. Quickly run up the stairs and hide in
- the alcove off to the left at the top. The pumpkin will run right past
- you, and well its STOMPIN-TIME!!!!
-
- Latest Rumor I heard: Level 10038 - The Borg!
-
- Help with level 43
- I was just wondering if anyone has made it past this level. I have
- gotten most of the keys, and the orbs but I just can't seem to make
- the '?' talk to me. Any replies greatly appreciated.
- To get past this level, you must remove something _very personal_ from
- the gnome...
-
- This game sux! All k001 d00dz around the school played
- the pirated copy with me, and they all finished it in one hour! What
- a crappy game, ego!
- WRONG! You missed the secret elevator on level 1!
-
- Anyway, can someone tell me what the fifth word on page 15
- of the manual is? I need to know it in order to get to the endgame
- screen.
- Does the word piracy mean anything to you? How about the word lavender?
- Could anyone tell me the correct spelling of pnuemonia?
- Thanks in advance.
-
- Well of course the boss on the finale level was the absolute best part,
- tho' I had to have 2 new 4M simms FedExed overnight so I could finish
- it, and even so I had to reboot my system 17 times before I could get
- past the evil gramma guarding the elevator and the explosions at the end
- blew out both my speakers...wow what a cool game!
-
-
- [13] Conclusion - Quotes!
-
- "SPISPOPD: The game to end all games. No, seriously."
- -- an anonymous ego rep.
-
- "Uhh..no, we're not actually publishing SPISPOPD, but we may use the engine
- in a future title of our own." -- an anonymous Apogee rep.
-
- SPISPOPD Rules! The best way to kill pumpkins short of pumpkin pie! - Seth
-
- Really quick, make-a-buck cheesewhiz!- Diane Winters
-
- Can I vote for SPISPOPD as best game of '94 yet? Rob Jellinghaus
-
- SPISPOPD - it's not just a game, it's what you do for a life! (DOOM owner)
-
- All in all though, it was a fantasic game. I've never seen the color orange
- so pure.... so pure. - Bob Tausworthe
-
- "With SPISPOPD, you can have your pumpkin pie, and eat it too!!
- My head is spinning from motion sickness and my arms feel worn out,
- as if I had actually BEEN there smashing endless hordes of lifeless gourds!!!"
- ---Commander Spock
-
- "I saw the stuff in c.s.i.p.g.a but did not dive into it. I have
- enough trouble keeping up with the legit questions about DOOM and
- getting home to my wife and kids at a reasonable hour."
- ------ Jay Wilbur, id Software
-
-
-
- [14] Revision History
-
- Perfect the first time.
-
-
- Any other questions??
-
- Can we like, buy nuclear missiles in thegame, then like ride them through
- the dungeon - maybe pick up Elvis along the way. Then kinda have him
- kidnapped by aliens from Fruloz, but we catch up to them, and feel bored
- and so we hack up Elvis with our ChainSaw. Then we see another player
- COOL. So we can, like shoot our friends, and throw pieces of Elvis
- at him. Then the nuclear missile hits something and blows up and we see
- these cool graphics and then we get to play again? Can we do this?
-
- Yes.
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-
- Extra EXTRA! - Easter Ernie!
- I understand the Apogee rep already
- is waiting with baited breath to use the engine for Easter Ernie.
- Also, an anonymous source has confirmed that Easter Ernie will be out in late
- May 94 and right after that Birthday Bert in late June 94.
-
- "I heard the beta for Easter Ernie wil be available during Lent. Is this true?
- Will this game be as hard-boiled as they are saying? Will I be able to choose
- if I am a bunny or a chicken? Will it have a chair? Help! I'm going to crack
- if I don't get some info on EE. Release date, screen shots, anything!
- There must be a good egg out there who can give me some news!?"
-
- "If Cosmo had a twin brother seperated at birth, it would have to be
- Birthday Bert! He is the biggest dork of all time and the savior of
- Birthday's everywhere! Barney(licensed from PBS) has been kidnapped,
- along with all his birthday gear! Can you save him? Play BirthDay Bert and
- find out!"
-
- SSSS PPPP IIII SSSS PPPP OOOO PPPP DDD | Official SPISPOPD FAQ Author
- S P P II S P P O O P P D D | Seth Cohn
- SSSS PPPP II SSSS PPPP O O PPPP D D | seth@alchemy.tn.cornell.edu
- S P II S P O O P D D | FAQ 1.1 coming soon! SPISPOPD Feb 29!
- SSSS P IIII SSSS P OOOO P DDD | Easter Ernie May 94! WAY Cool!
-
-
- --
- Seth Cohn - Warning - I use CAPS to emphasize, not to yell |If you read
- email preferred - I consider spelling errors and grammar |RUOW, Honk!
- Net Junkie since 89 to be secondary to the meaning itself |Orange Rainbow
- [Space for rent] - I take unpopular positions & get flamed|Spirits R #1!
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-